Why Malaysia Game Industry Suck - Chapter 2: Damm Frustrated Now
Why I said Malaysia Game industry is damm frustrated?
OK, who is the company that developing international quality game in Malaysia, for Malaysian (not outsource)?
Phoenix Game Studios tried it, and honestly they developed a very great game with game production system that I would say better than most/all of the game company that I know here, and they still fail to make profit out of the game. Local people that play games in cybercafe still stick with RO, Gunbound... Why?! I am really have no idea!
Thus, Frustration 1: Done a good online game but can't sell here.There were once I being told that mobile game development is profitable in Malaysia. Arround that time, my university changed the Game Programming 2 sllybus from Old Play Station Yaroze programming to j2ME mobile game programming.
But then, the largest local mobile contents company have just shut down its in-house game development department. It started to shock everyone here especially us, the students. We started to realise it is not as profitable as what we think: for developing mobile game in Malaysia.
Obviously, they can't manage to figth with compatitor that import all sort of less quality but much cheaper and more variety mobile game from country like China and Korea.
Thus, Frustration 2: Not even mobile game sell as good as we think!With more and more institution that shown interested in setting up courses on Game Design and Development, I got an illusion that the Game Education business is profitable. However, I got statistic that the amount of my new junior is decreasing. Which tells the truth?
There are people that trying to setup the "BETTER GAME DEVELOPERS CERTIFICATION SYSTEM" as we all know that companies fail to acquire talents by just reading their cert. Does this shown that there are serious problems in local game education system?
Thus, Frustration 3: Local Game Education System is overhype?I believe that out of all these chicken and egg problem, deep inside there, hide the source of problems that caused all these frustration.
Negative brief negative, that is what Phoenix people told me, which I think is very true not only for game development, but for the industry as well.
Maybe... there isn't really that high demands of computer games than we thought?
Maybe... there isn't really much money there inside this indsutry as what the hype describing?
Maybe... people inside the industry should focus on doing game than others crap?!!
Ya, Frustration 4: People like me are now written more blog than actually developing game...Lets stop being frustration, No, "Not Another BOROMIR" that i wanted to be.
The reason we all wants to come to this industry is because we want to make game, that people like to play. It should be that simple, isn't it?
After all those million government money being throwed in, we should started to ask ourselve are we really making a game that will eventually cheer our players up? or we are just lost focus from this very foundation points with all the obstacles we faced?
- Lets forget all the funding crap, afterall we just need to get ourselve enough to survive to make game, isn't it?
- Lets forget all the community crap, afterall, we just need to find a few friends that really interested to make game and do it together, isn't it?
- Lets forget all the education and cert things, afterall, we just need to able to get resources to self learn, isn't it?
- Lets forget all the crap, we just wants to make a game that we like to play and others people would like to play too, isn't it?
- Despite of its size, its million dollar engine, its cool 4D graphic, its nice Surround music, its golden title storyline, how many money funded in, how big and nice the game studio is, how high CGPA the developer got or what cert he have, where the handsome game developer came from and so on... so on....




