The car engine and the game engine
Imagine our government saw the future of Game Industry and interested to directly interact and make it growth! Yeah, it is such a big news and definately will bring exited to the local Game Industry. How they plan to do it? Ok, lets assume that they are going to use the same old model that they did to the Automobile Inudstry here. The way they brought up Malaysia very own brand: Proton.
Ok, first, the game engine. We not going to make it because no matter how hard we do, we still behind people. Why? Because technology is dependancy and it is a cumulative R&D effort. So, the easiest way to do is: We will buy in a ready made game engine from oversea.. Hmm.. Korea Game Industry is very good; instead of buying a car engine from Japan, we will buy in one from Korea.
The business side, Korean company that exporting engine to Malaysia is thinking: I sure wont sell you my latest game engine because that is what we researched for years with that huge amount of resources put it. We are also making a top selling title with it now... It is just impossible for us to sell you the engine now. hmm....... Lets try to do the Japanese way: You take our previous version of engine la.
Our current online game engine, version 2.0 are now come with features such as:
- More optimize and secure core system design... "old design can easily get hack"
- Better graphic rendaring interms of pixel shading... "look nicer and cooler"
- Supporting more genre type of games... "multipurpose"
- Add in a powerful scripting engine... "extensible"
- and we also standardized our API... "stable"
Ok, now what? We have the tools d, we need the people. So, it is the education part. We should encourage our people to learn the Korean Way. It is amazing that their nation growth so fast in just a few years. Instead of "Learning from the east: Japan", now we will do: "Learn from the east: Korea version".
What next? Malaysian government formed/appointed a local game company, do publicity that Malaysian going to do our very first Game that is MADE IN MALAYSIA... and then... yeah! Malaysia Boleh. The game is out now in the market!
The first version called Saga Online. Next we will come out Wira Online, Waja Online and so on...
The market now.... How we going to sell it? Our game doesn't seem as good as what the Korean game because they are usign Game Engine 2.0 and we are still using the Game Engine 1.0. Hmm.. our game already made... and it is related to the name of the country. No matter what, Malaysian should support Malaysia Made product.
Ok, to make sure it work, lets set a rule. All oversea online game that sell in malaysia have to be taxed on their subscription fee. So, a RM30 monthly fee will now become RM60 and so on....
Hehe... more people will wants to play Saga Online now as it still sell at RM30.
20 years passed... We are playing Savi Online now... It is nicely packaged, engine enchanced and said to be totally self made (100% MADE IN MALAYSIA) now without any dependency at all (ohh...ic... we made DirectX too)...
Although some of the players lots their characters in game (get stolen by hacker) because of the poor security system of Game Engine 1.0, but we have came so far until we now have our very own successful game industry. Yeah, sacrify are needed for changes.
Malaysia Boleh! Please visit our Game City in Cyberjaya insted of the Proton City in Tanjung Malim for celebration... 20 years later la
P/S: All above is just imaginary case study, please do not take it seriously and and Happy Merdeka Day!






